After using a power, you won’t be able to use another for some time. The “empty” slot here would normally contain a staff or maybe a cestus when playing mages.Īs well as the five above mentioned slots, we also got four slots for the various powers we might develop during our adventures. This seems like a smart change, since after all, how many people switch between multiple weapons? I’m sure there are a few, but compared to all the people frequently switching between multiple spells? A note about the picture here: the character in question is a mage, and has no weapon equipped. Instead, we got one weapon slot, and four spell slots. One melee, one ranged, and two spell slots. A small shield icon can be found in the characters top right bottom if he is being protected by other party members.Īpart from the cosmetic changes of relocating the health and mana bars to below the portrait, we have gotten a separation between weapon and spell slots. Performance improving spells, or “buffs” and chants are indicated here by a small icon by their portraits. While the look and functionality of it is kept mostly the same, there are some new features. One per character in your party – including your pets – are placed above one another along the left side of the screen. ![]() ![]() You will recognize this panel from Dungeon Siege 1.
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